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🗓️ 07 Feb 2026  
Mipmapping is a graphics technique where multiple pre-calculated versions of a texture are stored at different resolutions. When rendering a 3D scene, the most appropriate texture version is chosen based on the object's distance from the camera. This reduces aliasing, flickering, and visual artifacts that can occur when high-resolution textures are displayed at smaller sizes. Although mipmapping is primarily a graphics and game development concept, it can have cybersecurity implications if attackers exploit vulnerabilities in graphics processing or use crafted textures to trigger buffer overflows or other attacks. Proper handling and validation of mipmapped textures are important for maintaining system security.